Unicorn is there for any budget and application. This way, you invest only in what you really need and use. You can update from a lighter version to a more comprehensive by following the difference in price later. The Quick is for faster results, Physic the most beautiful and with Studio, you add more features such as Virtual Reality (VR). You can expand both Quick and Physic with Studio. In total, 4 licensing forms are possible
Quick, Physic and Studio
Quick
Quick rendering calculates directly on the screen. In all versions, light sources are visible at the same time (“spots”). What you see on screen allows you to save in sharpness and in just seconds, you already have high quality rendering. There are 3 positions: basic, nice and best. The calculation time increases with the quality. The best condition for exterior plates is very similar to the Physic rendering, but faster. For interior use, you can also use the best condition, but you will see very dark spots everywhere. A wonderful solution is to put a flashlight in the camera and then you have a good quality. Please see the differences below in order to determine your choice of license.
Physical
Physical offers you the maximum possible on the render area. Live-rendering makes you with “physical rendering”. Physical also offers luminous material and an unlimited amount of light sources. These are the pictures as in the brochure, all of which are calculated with Physic and not with Quick. For exterior rendering, the difference with the Physical is slightly less as you can see under the examples. For interior, you clearly see a difference, and we recommend choosing the Physical instead of the Quick rendering.
Studio
Version of Unicorn Render
- License typeLicense type
- Quality typeQuality type
- ViewsViews
- ResolutionResolution
- Reducer of meshReducer of mesh
- Importer formatsImporter formats
- Production typeProduction type
- FunctionalitiesFunctionalities
- AnimationAnimation
- PluginsPlugins
Starter Edition
- Stand alone
- Quick Physics
- Parallel,Perspective
- 7680
- Yes
- BPF (own format), BLO (Library Object), MI (nVidia format), SKP (Sketchup) IFC (BIM), 3DS, DAE, OBJ, DXF
- PNG, BMP, TIFF, JPG, HDR, EXR
- Select geometries
- Show/hide geometries
- Merge geometries
- Recalculate texture coordinates
- Recalculate smoothing
- Remove geometries
Standard Edition
- Stand alone
- Quick Physics
- Parallel, Perspective, Panorama 360° VR, Stereo 3D
- 7680
- Yes
- BPF (own format), BLO (Library Object), MI (nVidia format), SKP (Sketchup) IFC (BIM), 3DS, DAE, OBJ, DXF, RevEx (Revit Ex plugin), Full list of import*
- PNG, BMP, TIFF, JPG, HDR, EXR, Layers LPE
- Select geometries
- Show/hide geometries
- Merge geometries
- Recalculate texture coordinates
- Recalculate smoothing
- Remove geometries
- Place model in append
- Rotate-Scale-Duplicate model
- Link geometry to original model
- Object Library management
- SKP, 3DS, 3DM, BSP, BPX, DAE, IFC, PTF, OBJ, FBX, DXF
- Revit
Studio Edition
- Stand alone
- Quick Physics and Physics
- Parallel, Perspective, Panorama 360° VR, Stereo 3D
- 7680
- Yes
- BPF (own format), BLO (Library Object), MI (nVidia format), SKP (Sketchup) IFC (BIM), 3DS, DAE, OBJ, DXF, RevEx (Revit Ex plugin), Full list of import*
- PNG, BMP, TIFF, JPG, HDR, EXR, Layers LPE
- Select geometries
- Show/hide geometries
- Merge geometries
- Recalculate texture coordinates
- Recalculate smoothing
- Remove geometries
- Place model in append
- Rotate-Scale-Duplicate model
- Link geometry to original model
- Object Library management
- SKP, 3DS, 3DM, BSP, BPX, DAE, IFC, PTF, OBJ, FBX, DXF
- Revit